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teremaki

253 Game Reviews

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Although a lot of hard work went into it, there's just nothing to differentiate it from the hundreds of similar "art" games about love with minimal gameplay and levels interspersed with quotes.

The voice acting could have been a lot better. It was over-dramatic, forced and sounded really jarring.
The script was banal, it didn't make me compelled to find what was about to happen.
The gameplay was sub-par. The jumps were almost random in nature - a 50% chance of missing the platforms. I found the character slipping off the sides of some platforms. In the level with the horizontal moving platform I had to keep up with the platform as it moved under me. That should be fixed. The No Death medal is almost impossible due to these.
Neither the concept nor the level designs were new.
I give you these stars solely for the cute artwork and for adding medals.

I don't have a grudge against you. Having played over 1500 flash games from Newgrounds I am entitled a critical opinion.
All in all, this game felt shoddy and rushed like you were chasing a deadline.
Better luck next time.

LukeElchul responds:

Ye thanks for your time, I will take it in consideration :D

Good game. The artwork and animation was nicely done.
The sounds were minimal yet apt for a quiz game.
But, you can thrust Indian stuff on the people like that.
I mean BARC is alright, but ZOOM and Star TV etc. is too much.
You totally lost me at the four tiny black dots above two orange, yellow and red dots.
Maybe discontinuing the hints was a bad idea.

Anyways, we all learn from our mistakes. Best of luck for your next game.

A true work of art, my friend.
The artwork was beautiful and the soundtrack very soothing.
You must have put a great amount of time into the meaningful dialogues and descriptions.
The story was wonderful and made me pause to think many times.
The small writing and thin font put a strain on my eyes, however. A minor issue, no worries.
It's good you decided to add medals, they make any game more enjoyable to play.

I'll be waiting eagerly for your next game. Cheers!

BlackOlive responds:

I really wanted to use the font that i used in the dialogues, as it gives a fairy-tale kind-of feel. In retrospect, I could have made it slightly larger, but alas...

Great that you enjoyed the game!

BTW: I noticed your avatar... I hope you noticed the Dragonball reference in the game ;)

Hello world? This is really good, man.
First and foremost, thank you for keeping the size to a minimum. Can't tell you how much large sized little games annoy me.
The music was pleasant , the controls were just about fine and the attraction physics were a nice touch.
Adding medals was definitely a good idea. Be generous with those.
A suggestion - It could really use a replay button.

I liked your creation. Best of luck making new ones!

Creepy and interesting concept.
I played this for about 15 minutes, in a dark room with headphones and volume at max. But unfortunately, the game failed to give me what I expected.
I'm a huge fan of cheap jump scares and although this sets the mood for some, it doesn't actually deliver.
Other than that, it was pretty nostalgic - the maze screen saver revisited in a game format.
The sounds were pretty good and they got me covered in goosebumps as in Silent Hill.
The slow and painstaking movement and the lack of a clear direction to move in (or hints) made it unbearable to me.
Add a few jump scares and a faint notion of an exit, and you've got a great retro horror in your hands.
Huge scope for improvement. Best of luck and cheers !

Lovely game.
Though there are many games like this, this one was simple and challenging.
Neither too artsy and boring, nor requiring too much concentration on gameplay.
The phrases and corresponding designs were nicely done.
It lagged a little for me and the diagonal jumps were very difficult.
Nevertheless, a great game (thanks for the medal too).
Cheers!

Excellent!
I've played many games like this, but this has an RPG element in it.
The characters are nicely detailed and the attack combos look great.
The silly ways to die have a very "Stealing the diamond" feel.
And thanks a lot for the incredible amount of medals - the descriptions were funny too.

The first time I played the ogre scene, it attacked at the same time I did and then we were stuck. The ogre didn't attack further and I couldn't attack back.
Also, if you click repeatedly at the face, he just crouches for a jump that many times. Please fix that.
And you really should have a pause menu, which will take you back to the main menu. After starting my second game, I realized I didn't have the knife after I got the bat and I had to play all the way to the Gobblo to die and restart. Please add a pause menu.

Other than that I have no complaints. It was pretty short so I'll expect a longer continuation with even more weapons and awesome combos.
Cheers!

Great concept!
Just the fact that it has to do with a lock screen makes smartphone users want to play this.
It recognizes input patterns instantly and the valid pattern animation looks good.
And hats off for the small size - less than 300 KB.
Thanks for the medals too. I got them all with a little concentration.

Great work!
I expected another lame memory game but this took me by surprise.
All the upgrades and the hint of a story actually made it quite compelling.
The art, sounds and animations were really good too.
The only thing missing here is medals. That would make it perfect. I still haven't rated the submission. Add medals and you shall have your 5. :-D

By the way, I'm playing it on Chrome as well. It took me about 5 minutes to get the game to load but it was worth it.

Hey guys, I'm a hardcore gamer , an NG loyalist and a total medal junkie. Sometimes I like to program flash games for fun, so PM me if you need any help with something and if I'm free, i'll be sure to help out.

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