Excellent game, Connor! I truly enjoyed playing this.
Classic 8 bit fun with so many different elements.
The difficulty was bang-on. Not too much, not too less.
The was certainly a lot of adventuring in this, and I prefer these kind of games to the RTS games like Final Fantasy.
Nice work with the different environments, I particularly liked the blurring effects of the blizzard.
The music went together with it, amazingly.
The bosses were pretty challenging, I liked that too.
The puzzles were nicely done and the treasures were so carefully tucked in into places you would never think of looking in.
The follower's light was a nice visual touch.
The story was great. I liked the little white Watcher character standing everywhere like a pervert, and how his head moves around wherever you go.
Now for the suggestions:
Instead of using the 'R' button for game restart, you should use it for stage restart, as it is an unspoken rule in games that most of us are accustomed to. I know you can just kill yourself off to restart the stage but unsuspecting people will get pissed off.
The movement could use a little more precision. Just one tap of the direction key sends me lurching forward instead of a tiny step.
I faced a little discomfort when rounding corners really fast. The diagonal movement of the character kicks in when I change from one direction to another and I end up in the lava or abyss. But, I guess it's just my own inability to handle him.
Some of the obstacles and enemies could be made more obvious with better lighting. I didn't know what kept killing me in the Owl's nest (those damn instant kill mouths in the ground!) until after 5 tries.
Unlike all others, the Stab in the Dark boss fight kept taking place every time I went there even after killing it.
You could leave the Lacste castle open, so we can play that level again.
This was a wonderful and fun game.
After this, I expect nothing but spectacular games from you.
Keep making more games like this.
Cheers!