Wow, this was fun.
The voice acting was amazing and the insults were really clever.
There should have been only 1 win state though, that would have made it more fun to play over and find.
I'm expecting more in this series soon.
Wow, this was fun.
The voice acting was amazing and the insults were really clever.
There should have been only 1 win state though, that would have made it more fun to play over and find.
I'm expecting more in this series soon.
Not as good as it seems, i'm afraid.
The different effects were nice to view and the ranks were humorous.
Those facts were good to know but hardly helpful in getting people to take drugs.
The game itself was a terrible rehash of simple classic racing games.
The car would sometimes not turn at all. And the car turns about the central axis so while turning, the back part of the car touches the car you were trying to avoid.
Well, atleast the medals work fine. Make fun games about drugs responsibly next time :-D
I believe you are misunderstanding. There are two effects that make the car unable to turn:
a) Delayed response time. Induced by Alcohol and Marijuana, which delays the time it takes for the car to steer.
b) Laughing. Induced by Marijuana and Ecstasy which prevent the car from driving as long as the user is laughing.
The game engine is working just fine.
EDIT: Furthermore, don't take this as an anti-drug game. The facts are facts in the literal sense - I am not trying to get fewer people to take drugs, nor do the opposite.
EDIT 2: The axis is top-centered, not in the middle. You know, like a real car?
Amazing!
I really enjoyed this one, just like all the others in the series.
This time the environment wasn't as desolate as before but it still captured the after effects of an apocalyptic event.
I liked the wrangled and weary characters in this one, especially the chess guy and the sort-of-Don guy.
The visuals were impressive and the ambience was nice.
The objects were better highlighted this time and I had no difficulty finding them.
You should include a faint background music next time.
I had two extra chess pieces at the end, i don't know why.
I did not find anything "challenging" my imagination, it was all a rehash of the conquests found in the previous games. Some new puzzles and minigames, maybe?
The walkthrough has a lot of grammatical mistakes and typos.
You should add medals to the next one, it increases the play value.
All in all, a great game. I hope to see the sequel soon.
Dude, are you trying to spam Newgrounds or something?
Why this sudden barrage of Han and his cookies ?
Well, atleast this time the game handles to my satisfaction and the music is nice.
The medals also work just fine.
Although I doubt anyone will reach 100 cookies pretty soon. Let alone the 160 cookies.
And there's a secret medal this time too.. I wonder what it could be...
You should definitely stop making games in this series and move on to some other genre.
Well, I can't say I was impressed, Alex.
It was something.... don't know what exactly.
I liked the random humor and the potpourri of enemies thrown together like a salad.
I especially liked the credits music. And it's good you included Epic Sax Guy and Macarena, they're classics.
Now for the bad stuff:
The game was beyond challenging, it was almost like an FPS version of IWBTG.
I took the easy way out, unfortunately. I got myself an auto-clicker and I finished the game in about 5 minutes.
You should really reduce the hitbox sizes in the car mini-game. Also if your car is under an oncoming car and if the siren grazes the wheels of the other car, you die.
If you used such basic art and small portions of music, why does it still come up to 7 MB ?
Got all the medals except the very last secret one. A hint, maybe ?
After Cult Prophecy, I expected a lot... I was let down a little.
It wasn't all that bad but you should really work on something enjoyable next time.
Good Luck !
A really fun game !
First of all, hats off for the custom made music and sounds.
That accounted for half of my pleasant experience.
The car handled very smoothly and didn't get stuck too much.
I only faced problems when it got caught on the rings.
The car seems to take too much damage when it gets stuck, you should make it so that the successive damage taken doesn't accumulate too fast.
And the nitro seemed under-powered. Since it lasts for a short time, it should give you a much larger boost.
As a suggestion, you could add visual or audio ("Look out !" or "Jump !") cues as to whether a huge obstacle will show up in the next two seconds and you have to jump or use nitro accordingly.
The medals don't seem to work , please fix that.
Other than that, I enjoyed it very much.
Thanks.
Excellent puzzle game!
This is a new and vibrant kind of puzzle game that has so much scope for development.
It feels like someone hated chess (just like me) and decided a complete overhaul and made it fun.
I enjoyed thinking for tens of minutes and trying again and again till I finished the level.
Some of the levels were really difficult and I confess I used external help for those.
I don't have a single complaint with the game itself.
The undo feature was an absolute necessity however, I would have liked it to store my previous 5 steps instead of 3.
And somehow, the achievements register just fine but some of the medals (including the most difficult ones) don't. And I don't want to erase my data and play all over again to try for those. So, can you include an achievement verification every time a start the game that will update the medals accordingly?
Great game altogether, I hope you post the sequels soon with plenty more medals to go around.
Cheers !
Actually they should register on the first title screen visit or so (I don't exactly remember right now). I'll look into it right now, but if it would be possible for you to PM me a list of those which haven't recorded properly?
Or nevermind, just checked, it doesn't. I will update the file in a few minutes!
This isn't exactly an improvement, you know.
Although it's slow, it's still tricky to handle it.
If you introduce lag into any game, it doesn't really solve the speed problem.
Quick successive key presses do not register, and another massive problem is that if your length is greater than 2 and you press the opposite direction key, you get killed. There should be a line of program that prevents reverse movement in a snake game.
And is the 160 cookies medal supposed to be a joke or just a 50 cookies medal in disguise, supposed to discourage us from going beyond 35?
But otherwise, you took effort to better your mistakes. And you added a few other medals ,most of which do not register unfortunately, including my 35 cookies medal :-(
Good work so far. Try harder next time.
Great game!
I loved the simple puzzles in the beginning.
But although you added more elements to it slowly, like villagers and ice, the game did not get that much challenging in the further levels.
The game starts to lag as the level size gets larger.
You should have included an undo button, as it is a strategy game and it is common to make a mistake that you regret a few moves later.
The character animations and sounds were really nice, but most of all- I absolutely adored the pleasant music.
Overall, this makes for a happy and fun puzzle game.
Thank you for the review!
The game itself isn't that challenging, but did you get all 90 stars? There's the real challenge!
The undo button takes the whole cause-effect feeling away, and makes the game even less challenging.
And I'll make sure the audio guy receives your compliment. Everything you hear and see in the game is custom made!
Hey guys, I'm a hardcore gamer , an NG loyalist and a total medal junkie. Sometimes I like to program flash games for fun, so PM me if you need any help with something and if I'm free, i'll be sure to help out.
Age 34, Male
New York
Joined on 7/16/10