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teremaki

75 Game Reviews w/ Response

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Good game!
I never thought a simple game like this could be made so diverse with so many modes.
You put a lot of work into the coding and the mode descriptions.
The medal descriptions are funny and I enjoyed them.
But, I unlocked 7 of them, they all pop up on the screen but they don't register with Newgrounds. Could you fix that?

Great job. I hope to see more games from you in the future.

VictorGrunn responds:

Thank you very much for the feedback!

First, about the medals. I'm not sure what could possibly be wrong there, but I'll look into it. It may be related to the game currently being under review, but if not, it should be trivial to fix - I'll ask around. Thanks for tipping me off about it!

I'm glad you liked the diversity and the writing of it. If you liked this game, there's another (not by me, but it inspired me here) called Snakes on a Cartesian Plane that you should check out. Very similar concept, but it uses the base game of Snake rather than a shooter like I did.

Not bad at all.
I liked the little animations and the music was good too.
It's not very frustrating but it just seems like a waste of time to play to the end.
What you really need are medals. That's what the IWBTG like games on Newgrounds use, and you're motivated to try again.

Good game, but like I said - needs medals. :-)

BretHudson responds:

I'll have to check out the metals API. :) Thanks for the suggestion, I'll definitely add them!

Not a bad game, but I've certainly seen better games in this style.
I think the coding is to blame here, it doesn't cover many of the possibilities of user interaction.
Also I think you skipped the testing phase during game development.
The music was alright - classic 8 bit style.
It was somewhat challenging , not too much.
You included medals, those were essential.

Now for the improvements-
The hitboxes really need to be calibrated especially with the crushing pistons.
The animation was really simple, you should make more vibrant animations.
The disappearing traps, as everyone pointed out already.
Shockingly, i clicked on the little space ship in the level select menu after completing 3 levels and it took me to the final battle.

This is an average platformer that could have been made a lot better with careful coding and testing. I hope the next version is better.
Best of luck!

lartar responds:

Hi,

Thank you so much for your feedback. After the numer of plays and the feedback, we will make a new version of the game. This game was made long time ago, and was not released for some issues with the sponsor.

We will improve it and take your feedback to make a better game.

Thanks for taking the time to let us know.

Great game, Hyptosis!
I've enjoyed playing all your games and am truly sad that this is the final episode of this series.
First Alice is Dead and now this... no worries, I've still got The Sagittarian to look out for.

As for this game, you've really put a lot of work into the dialogues and the artwork.
I liked the way you masked the puzzles. They looked really cryptic but were actually incredibly simple.
The Sun to Soil puzzle was a little unfair (most people wouldn't think of clicking the last thing at the end) , but the next door puzzle is so much fun that it balances it out.
And thanks for the medals as usual, I'll play the game a few times over to get them all.

I hope there is a new series in the making and a lot more point and click games to come soon.
Cheers!

Hyptosis responds:

Thanks for the kind words of support. Stay cool man!

That wasn't even remotely depressing.
So great was your desire to play this cheap trick that you made a fool of yourself.
This was a disappointing attempt at a game with subliminal messages.
I sincerely hope you will create better games to hold your tomfoolery next time.

Finnegan2100 responds:

Just you wait!

Great game, molkman!
It's funny and rewarding, and the controls are simple.
I loved the crush animations and the simple expressions.
As for improvements:
It needs a skip button at the prison part.
Some times, when I jump next to a crab, it dies on the upward motion instead of the downward.
Neither of those matter when the game is seen as a whole, though.

I expect a longer and more challenging sequel with loads of medals, next time.
Cheers!

molkman responds:

You can't skip prison, dog! There ain't no skip button in real life either.

Thanks for the review, though.

Nicely done. The concept is good and you executed it well.
It started out easy and then got a bit disorienting with the multitasking.
I loved the music and the retro feel.
I only feel the monster's dying voice could have been a comic, high pitch yelp instead of a low burp.
All that aside, it's a good game. I expect more retro games from you soon.
Cheers!

whileworking responds:

Hahaha, didn't think someone would mention the voice... actually, it was a kind of one-shot placeholder... but the test players and even I loved it just because of the contrast, you know?
Feel free to check my other games here on ng, there are plenty of other retro style ones. -> "Holiday Sim" for example

Pretty nice.
The concept was good - a single screen avoid game with an off-beat theme.
The controls were just alright, not too fluid though.
I thought the theme could have been darker and more menacing instead of funny and plain silly.
It was quite challenging, i barely got past the first stage with half a heart left.
The spawn points and hitboxes bothered me somewhat - escape in some situations was impossible.

Anyways I enjoyed playing it and got the first five medals.
Cheers!

samulis responds:

Menu theme was a bit of a joke intentionally... it represents the "loopyness" of the main character.

Glad you liked it. :)

Fun yet frustrating.
It was a treat to play even though it lagged a bit for me.
I loved the various enemies with different flight patterns.
The level up and down was a thoughtful addition.
The backgrounds and music created a pleasant atmosphere.
Having said that, the game is almost impossible.
It's hard enough to reach the first boss, let alone beat him. And don't even think about reaching the other bosses.
I don't see why you need 9 MB for a game like this. You should bring it down to 5 MB at least.

Good job on this. I hope to see more soon.

Colorvade responds:

Glad you liked it and sorry it lagged for you, I took a lot of measures to try and prevent that. Difficulty seems to be many people's main complaint, so I've added in a continue system and made some other tweaks. As for the file size, I was able to bring it down a fair amount by changing the bit rate of the songs.

Not bad at all.
The emotions of the hero were the strong point of this game, everything else was below average.
They weren't exactly deep, just a quick re-run of all the art games in the past.
This seemed familiar to " The Company of Myself"
But still you got across whatever you had thought of.

I was expecting more of the mirror image levels.
The controls were really bothersome, the character movement was below par.
The blocks don't slide smoothly and keep getting stuck everywhere. Even a little push by mistake and you need to restart.
You should have assigned 'R' as the restart key ( it's a common convention) instead of opening the menu every time.
The character snags when you try to move along a wall.

You should make a much better and longer version of this.
Maybe some four mirror image levels. That would be disorientating and fun !
Good luck.

Greydient responds:

Hey, thanks for the feedback! I added the restart button and possibly fixed the box collision issues (hopefully?)

Hey guys, I'm a hardcore gamer , an NG loyalist and a total medal junkie. Sometimes I like to program flash games for fun, so PM me if you need any help with something and if I'm free, i'll be sure to help out.

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