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teremaki

75 Game Reviews w/ Response

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Really nice game.
The visuals and music are amazing.
I really hope you can apply this to a point and click game like Alice is Dead.

The game is simple but requires loads of precision and timing, and I'm not good at that stuff.
Still I managed a bronze medal.
I suppose an easy way to score points is to get the lanterns to snag between the tail and the body of the big fish but also risky as you could lose the entire stream of lanterns in one shot if you miss.
Good work anyways, waiting for more.

Almakos responds:

Thank you! More to come ;)

Not really fun , or even a game for that matter.
The objective wasn't even properly explained, let alone the controls.
You should make games that are actually fun to play.
Mainly I'm just upset that you used 6 MB for this little "game".

Little-Rena responds:

It's all the code

Here's some advice:
Over the top difficulty will ALWAYS turn a gem into a piece of crap.
That's exactly what happened here. At the end of just 7 levels, I've cursed atleast a hundred times and I'm saying "Thank god it's over!"

The game was made with good intentions and with a lot of hard work.
The backgrounds were amazing and so was the music.
The character animations were well done and all the powerups were well thought of.

The only problem with the game is that the sheer difficulty makes it really frustrating.
The last three levels made my blood boil.
The occasional hints when you die often were helpful but when you're frustrated. it seems really stupid.
Tone that down (a lot) and we have a nice , fun to play game.
Good Luck !

OONi responds:

Thank you for you review. Indeed, we tested and re-tested the game, but apparently our testers were pro players. We promise our next game will be more "digestible".

Not as good as it seems, i'm afraid.
The different effects were nice to view and the ranks were humorous.
Those facts were good to know but hardly helpful in getting people to take drugs.
The game itself was a terrible rehash of simple classic racing games.
The car would sometimes not turn at all. And the car turns about the central axis so while turning, the back part of the car touches the car you were trying to avoid.

Well, atleast the medals work fine. Make fun games about drugs responsibly next time :-D

UPTX responds:

I believe you are misunderstanding. There are two effects that make the car unable to turn:
a) Delayed response time. Induced by Alcohol and Marijuana, which delays the time it takes for the car to steer.
b) Laughing. Induced by Marijuana and Ecstasy which prevent the car from driving as long as the user is laughing.
The game engine is working just fine.

EDIT: Furthermore, don't take this as an anti-drug game. The facts are facts in the literal sense - I am not trying to get fewer people to take drugs, nor do the opposite.

EDIT 2: The axis is top-centered, not in the middle. You know, like a real car?

Excellent puzzle game!
This is a new and vibrant kind of puzzle game that has so much scope for development.
It feels like someone hated chess (just like me) and decided a complete overhaul and made it fun.
I enjoyed thinking for tens of minutes and trying again and again till I finished the level.
Some of the levels were really difficult and I confess I used external help for those.

I don't have a single complaint with the game itself.
The undo feature was an absolute necessity however, I would have liked it to store my previous 5 steps instead of 3.

And somehow, the achievements register just fine but some of the medals (including the most difficult ones) don't. And I don't want to erase my data and play all over again to try for those. So, can you include an achievement verification every time a start the game that will update the medals accordingly?

Great game altogether, I hope you post the sequels soon with plenty more medals to go around.
Cheers !

Skellus responds:

Actually they should register on the first title screen visit or so (I don't exactly remember right now). I'll look into it right now, but if it would be possible for you to PM me a list of those which haven't recorded properly?
Or nevermind, just checked, it doesn't. I will update the file in a few minutes!

Great game!

I loved the simple puzzles in the beginning.
But although you added more elements to it slowly, like villagers and ice, the game did not get that much challenging in the further levels.
The game starts to lag as the level size gets larger.
You should have included an undo button, as it is a strategy game and it is common to make a mistake that you regret a few moves later.
The character animations and sounds were really nice, but most of all- I absolutely adored the pleasant music.

Overall, this makes for a happy and fun puzzle game.

FlappyB responds:

Thank you for the review!
The game itself isn't that challenging, but did you get all 90 stars? There's the real challenge!
The undo button takes the whole cause-effect feeling away, and makes the game even less challenging.
And I'll make sure the audio guy receives your compliment. Everything you hear and see in the game is custom made!

Nice puzzle game.
It's a pretty good entry for the Dare.
The puzzles were very challenging, I couldn't pass the 7th level.
I agree with Revengeofthefallen , Level 2 was a lot more challenging than the next 3 levels. You should have saved it for later.
For the ones who are finding that level difficult, even if you place each battery against a light and connect the rest with wires you will be one wire short always. You have to find a sweet spot which can reduce the spread of wires. I had 1 wire remaining after I finished.

You should provide hints or make a walkthrough, so we can attempt the other levels atleast.

Zanzlanz responds:

Thanks!

Aw yeah level 7 is a bit tough. Maybe you'll get it later?
Well okay, I suppose level 2 can be hard if you don't get it right from the start. I find it very impressive that you used one less than I ever did. Fantastic job!

I would love to make a walkthrough eventually. I just finished the game last night, so I'll start making a walkthrough this week :)

Fuck you, Emby ! I almost had a heart attack at the last scene!
That was a nice and scary game full of cheap scares... Just the way I like it.
The story reminded me of many horror movies in different places.
The sounds were pretty good although I can't say the same for the music.
The music kept stalling, there should have been a somber ambience atleast.
I liked the use of dark backgrounds that keep you guessing what could spring out of where.
The hand at the stairs and the corpse scared me pretty good but the last one made me actually scream.

The words were nicely composed, although I had an annoying problem with the notes.
If you click on a note when it's moving up or down on the screen, it freezes and you have to click 5 or 6 times to bring it up/down frame by frame.
Also in the room with the bloody "30" on the wall, the second note has a typo: " hided" instead of "hidden".

Most of your scares are predictable (they only occur after you click on something) so here's some advice:
Execute the scare when your mouse is hovering over a random object or when your mouse is halfway to reaching some object instead of after you click on it. Like for example when you see the body on the table, every one's natural instinct will be to click on it, so execute the scare when the mouse crosses the base of the table on its way from the compass to the body
That way the scare has the element of surprise and does double the damage.

For your first game, it's glitchy and irritating but, its pretty damn impressive.
I'd love to see more, perhaps a sequel. But with better executed scares i hope.
Cheers !

Emby responds:

I'm glad you thoroughly enjoyed it! I never fixed that problem with the notes because no one else mentioned it, so I didn't feel like it! Now that you have, I'll get around to fixing that sometime. That typo you mentioned was on purpose.

Thanks for your input! I will keep those tips in mind when I make another one of these games (sequel or not). Also, thanks for putting the time into your review - it gave me something to read and means a lot.

For shame....
In GTA San Andreas you have to control airplanes with more than 10 keys. I thought that was complicated. But you did more than that with only 2 KEYS !
I played a similar game called "Wheel vs Flowers" which was far simpler and only used one key (only jumping, no stopping) . Now, that was fun. Not this.
At the end of the game, I felt a wave of relief as though I had gotten over a nightmare rather than a sense of accomplishment.
More levels coming soon? This is one game I won't be playing if you don't reduce the difficulty.

Alright, enough of that. Let me start with the constructive stuff:

It looked good in the beginning but got progressively worse.
There is a thin line between challenging and frustrating and you crossed that by a mile.
The difficulty factor in this was over the top. You need to understand that games stop becoming fun at that point.
You literally had me pounding the keyboard in frustration.
The platforms were way too close to allow for comfortable jumps, you should cut some slack there.
There is another problem where the keys don't register on time and exactly at crucial moments. At first, I thought my keyboard was busted , but then I tried out other games and it worked fine.
Having said that, the levels were well designed and the artwork was good.

This shows promise, but you need to design the game from an average gamer's perspective.
Sure, you may like it hard, but you need to think about the masses and keep it simple and fun.
Best of Luck !

AdventureIslands responds:

Now this is how you give critique, people! Take an example of this good sir, kids.

I'll be doing some difficulty adjustments with next update. What stages you had the most trouble with?

Nicely done.
Everything was pleasant and easy.
The medals were easily achievable.
You should try adding more elements like in the game "Obey! The game"
Cheers!

Satyre responds:

Thanks for the suggestion. Maybe the next update or a sequel will contain some elements of obey :)

Hey guys, I'm a hardcore gamer , an NG loyalist and a total medal junkie. Sometimes I like to program flash games for fun, so PM me if you need any help with something and if I'm free, i'll be sure to help out.

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