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teremaki

253 Game Reviews

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That was the best Clear Vision game so far!
I loved the wind and distance adjustments.
I've lost every single time at the boxing, i'm sure its rigged.
The ending was way too abrupt, i wanted more.
All in all, excellent game, make more sequels.

Brilliant game. Now for a little constructive criticism:
Its a little sluggish in the start and its pretty easy to lose hope and rage quit.
It picks up pace a little too fast.
So basically, its non linear.
Try to make the rewards increase gradually instead of none to all at once.
Otherwise it was a pleasant game. Make a sequel and make it longer.

Tears in my eyes and goosebumps on my skin!
Bravo! Awesome music and story telling.
A love story game with a twist.
And nice AI programming by the way.

I'm such an idiot, I read "April Fools" and died another 10 times before actually realizing it.
Cheers guys for the spirit of the occasion.
And Thank You, Tom, Johnny and Oney for another wonderful game.

They were all pretty good.
The interface could be better.
Oh, and my favorite one was the Paris in Springtime illusion.
Boy, i stared at it for 2 whole minutes and still couldn't figure it out until i saw the answer.

BanglaBoy96 responds:

Thanks man :D

Did you know i removed my headphones and looked away atleast 30 times throughout the game?
The graphics were so realistic, I actually felt i was there.
It reminds me of the Blair Witch Project.
The scares were cheap ( just the way i love them) , yet they were missing something.
I found Exmortis 2 much scarier even though not as realistic.
Cheers for using real actors just as in Hotel 626.

Your hard work has really paid off.
Don't you stop making horror games, we expect a lot more from you.

ProgressivegamesDLE responds:

Thanks! We really appreciate the feedback. Nice to hear you found it frightening... ;)
We'll definitely be back with more horror...!

The handling is absolutely terrible and the game is short and makes no sense.
Then why did i keep playing this for 15 minutes?
The answer is MEDALS!
They were neither too easy nor too difficult to achieve, but once you're determined its pretty easy.

This was OK i guess, nothing too great.
The interface could be better.
The trophy collection game seems to be broken. It only works properly the first time, then when i go back and start it again it only collects one trophy and then stops, the rest just whiz past the tank.
The other medals work properly and music is good with the exception of a bit of crackling.

Pretty good game. You should make another one with more weapons and death animation.
Its HAXOR proof, alright.

thinking-man responds:

No it's not.

Very touching and wonderfully made with great music.
The slow gameplay definitely adds to the effect you wanted to create.
The only minor complaint i have is with the exact point for clicking at the Push Him part.
It took me almost 4 minutes to figure it out.

Also could you upload the original version somewhere? I would love to see what "mature content" i missed out even if it is just a few seconds worth.

AlanZucconi responds:

Thank you for your feedback! :-)
When I said "original version" I referred mainly to the original project I had on my mind.
In my initial idea you would actually see the scene. It starts hitting Her as a mistake, then He would find himself incapable of anything else but keeping hitting here till death.
The initial version I designed had some "mature" content in the sense that the dialogue was much more explicit. She was saying "Not so fast... go slower..." and then the "evil light" appeared on top of his with "faster... faster... make her suffer... she deserve it". It was mush more violent on a psychological level, but in the end I decided to let the player to fill the gaps in the scene.
Unfortunately nope, there are no previous versions! :'(

Hey guys, I'm a hardcore gamer , an NG loyalist and a total medal junkie. Sometimes I like to program flash games for fun, so PM me if you need any help with something and if I'm free, i'll be sure to help out.

Age 34, Male

New York

Joined on 7/16/10

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