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teremaki

75 Game Reviews w/ Response

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3 reviews are hidden due to your filters.

The moment the first scene with the mansion loaded, a chill ran through my spine! This resembled The Last Half of Darkness so much that I winced every time before entering an unexplored room - I got the same sense of impending doom. Great work on the backstory, mechanics and audio effects.
While I have you there, I couldn't have found the doll without the walkthrough and I touched the ghost right away because I thought it would auto-save.

Nirag responds:

Thank you very much!
In hindsight, you're right, maybe I should have made the step's tile to stand out more.
I'm adding to the game description that the game doesn't auto-save and you need to save manually, thank you for the feedback!

Nice and fun game. Loved the innuendos. It reminded me of the initial few Leisure Suit Larry games.
The quarter on the pole was a bit difficult to find, but otherwise playing through the game was a breeze.

OrangePylon responds:

Thanks! You might be surprised to hear that I've never played the Leisure Suit Larry games. They've been on my radar for a while, but I've never checked them out. Maybe I should give them a try sometime.

Thanks for the review!

I read your post script twice before I started the game and many times afterwards. But, I just don't understand what makes the blocks turn grey. I struggled with the 5th level and gave up after that. You need to introduce the concept slowly with hints that are displayed during the level.
It would have been a decent puzzle game if it weren't for the insane learning curve. Better luck next time.

logicalcell responds:

I forgot to write one rule.
Grid that exists block is always disclickable.

Please imagine Sokoban puzzle.
Sokoban moves to your click grid.
And he uses gravity ability there.

A nice little Run 'n Gun with a bunch of pop culture references thrown in. It was quite a lot of fun until I got to the chick boss. I guess I shouldn't be using my laptop touchpad for a shooter game.
Anyways, I laughed my ass off at the boobies cut scene and the Game Over comment - especially the one about Stamper and his bullshit.
Great going, man. Keep the humor coming.

thinking-man responds:

Thanks!
Glad that the game isn't glitched so the girl boss doesn't die anymore!

Great game, guys! You put a lot of effort into it.
I gave up on Level 3 the first time but came back for more after I had a little booze. I guess it does make you more focused. I searched the reviews for any hints to solving Level 7 but there weren't any useful ones. I did not understand how it could possibly make up a tessellation with reflectional symmetry until I got it right by fluke. It only took me 45 minutes.
Level 8 was the most fun of all, once I figured out what I had to do . And I laughed at whoever said that the level was non-intuitive.

Still I found the mechanics not very user-friendly. I was annoyed when I had to redo a puzzle when I clicked on it again by mistake after I had just finished it (while making a game, you always have to account for butter-fingered idiots like me). The dial puzzles felt out of place with the rest of them. And mainly, the game was quite short.

Thanks for spending the time to reply to the reviews (sarcastically in a lot of them) . I hope to see more such games from you soon. Keep up the good work!

TurkeyOnAStick responds:

I think I've been pretty genuine in my replies! :) Most I can accept, but some are just ridiculous and are more like they're trying to take out their frustrations on the game creator. Nobody needs that.

Anyway, I'm glad you figured out #8, the dials are a bit weak admittedly but give a slight graphical touch ... and I never realised you could click on the puzzle again after you completed it! We were trying to finalise a lot of stuff in order to reach the StencylJam deadline, so its a shame that stuff like that gets overlooked. Oh well. I hope people didn't have that problem on #7 ...

Thanks for the review!

Although a lot of hard work went into it, there's just nothing to differentiate it from the hundreds of similar "art" games about love with minimal gameplay and levels interspersed with quotes.

The voice acting could have been a lot better. It was over-dramatic, forced and sounded really jarring.
The script was banal, it didn't make me compelled to find what was about to happen.
The gameplay was sub-par. The jumps were almost random in nature - a 50% chance of missing the platforms. I found the character slipping off the sides of some platforms. In the level with the horizontal moving platform I had to keep up with the platform as it moved under me. That should be fixed. The No Death medal is almost impossible due to these.
Neither the concept nor the level designs were new.
I give you these stars solely for the cute artwork and for adding medals.

I don't have a grudge against you. Having played over 1500 flash games from Newgrounds I am entitled a critical opinion.
All in all, this game felt shoddy and rushed like you were chasing a deadline.
Better luck next time.

LukeElchul responds:

Ye thanks for your time, I will take it in consideration :D

A true work of art, my friend.
The artwork was beautiful and the soundtrack very soothing.
You must have put a great amount of time into the meaningful dialogues and descriptions.
The story was wonderful and made me pause to think many times.
The small writing and thin font put a strain on my eyes, however. A minor issue, no worries.
It's good you decided to add medals, they make any game more enjoyable to play.

I'll be waiting eagerly for your next game. Cheers!

BlackOlive responds:

I really wanted to use the font that i used in the dialogues, as it gives a fairy-tale kind-of feel. In retrospect, I could have made it slightly larger, but alas...

Great that you enjoyed the game!

BTW: I noticed your avatar... I hope you noticed the Dragonball reference in the game ;)

That was quite a chilling game! A welcome change from the dime-a-dozen jump scare games.
Firstly, the sounds were used very well and were responsible for most of the atmosphere.
The music was also good, especially at the beginning.
This style reminded me awfully of Gyossait and the story reminded me of the movie Sunshine.
You executed the sense of being all alone and helpless really well.

Also, I felt the walking animation could have been better, the speed is fine for this kind of a game.
17 MB is a lot for a game so simple. I've seen games with better graphics taking up half this size. It may seem very silly for most people but it's a great problem for others with slow internet. It took me 20 minutes to get this game to load fully. :-(
Medals always make a game more enjoyable, you didn't disappoint there.

All in all, a great piece of work. Expecting more bone chilling games soon.
Cheers !

EventHorizon responds:

I'm sorry for the size of the game, but these 17MB are the fault of the high quality graphics, but especially of the audio that I edited to make it better, anyway thanks for your great review! ;)

Not a bad game really... Just heavily unbalanced.
The character movement is alright and the frustration involved is also characteristic of games like this.
But the infamous 3rd level makes you rage and frankly it's not worth starting from the start point all over again.
There is a very narrow zone between too easy and too hard, that's where all the 4+ star games lie. You just need to find that and you're good.
Best of luck!

Intrapath responds:

Yep, you're right about the balance of difficulty; especially from the shift from the 2nd to 3rd level; I've learned my lesson about invisible levels. :P maybe next time I could have them fade between visible and invisible every few seconds so people could make a mental map, that may be more fun, I'll see. Thanks for taking the time to play and review!

Pretty good game.
Although extremely simple, it was fun enough to occupy my mind for a few minutes.
Most of the endings require repetitive action and it gets tiring after some time.
There are a few spelling mistakes like "baised" instead of biased, but that's alright.

I confess that I played all the way for the medals only. By the way, how do you get the endings "Worker" and "Some How Late" ?

amidos2006 responds:

The coming text is Spoiler:

Worker just talk to only one of the two tribes and then leave that island

Some How Late: start killing some people of the opposite tribe (but not all of them) then leave the island using your boat :)

Hey guys, I'm a hardcore gamer , an NG loyalist and a total medal junkie. Sometimes I like to program flash games for fun, so PM me if you need any help with something and if I'm free, i'll be sure to help out.

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