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teremaki

253 Game Reviews

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11 reviews are hidden due to your filters.

Not bad at all.
Although it's a tiny game with not much to do, it's still pretty fun.
The drift and sluggishness of the character added to the challenge.
You must have carefully calibrated the platform and building spawning locations as I did not have a single "unfair" situation where a building and platform appeared together to block my path entirely.
The powerups and parachutes reduced the monotony a bit.
You should really have made higher value medals, 7000+ is quite hard.

All in all, a nice little game. Loads of space for improvement.
Keep making more.

bcdefg123 responds:

Buildings spawn on the left or right sides, and platforms have a set amount of space between them, which gets smaller and smaller as you go. So you have at max only one building and platform to deal with at a time, which will not take up the entire width of the screen, no matter where they're placed.

For the medals, I had that thought while submitting. The reason they are the way they are is that I wanted a point scale consistent with my other games. I'll play the game again and re-evaluate them.

EDIT: I increased most of the medal's values.

A good game but not too enjoyable I'm afraid.
The levels were well designed and the character models looked nice.
It seemed like a great game to begin with, but after a while it got boring and incredibly frustrating.
Here's where I had a problem:
The controls were really bothersome and the bully is way too slow for the game to be enjoyable.
Fast paced movement would have been enjoyable.
The nerds and traps were a bit frustrating but that's good and I enjoyed those.
But what took that frustration over the top was that there were no checkpoints and the previously collected coins were ignored, and the level starts afresh.
I encountered a glitch in the 4th level where if you jump up and down on the platform that shelters the circular saw trap as it moves left and right, you get killed.

All in all, a good game that loses out on tiny irritating aspects.

Not bad at all.
It was pretty challenging and you can't make more than a single mistake if you want to get to your burgers.
The controls worked properly and I had no complaints.
Hoping for a sequel soon.

For the rest of you, there is no trick, the game can be completed fair and square.
And here's a hint if you have a problem with the last invisible block:
Jumping by yourself takes you higher than bouncing off a block, so don't throw your weight on those poor invisible blocks.

Bravo! This is an excellent game!
You used Perspective as a concept and made a beautiful little game out of it.
The story was wonderful and the music went together with it so well, the combination almost brought tears to my eyes.
I liked it that the instructions were addressed to the dog instead of the player.
The puzzles were of standard quality, found by the dozens in ordinary games but in this theme, they were a treat.
Congratulations, Keep making more games and never skimp on the story and theme.
Cheers !

Wow! That was unexpected...
I thought it was a crappy Jam game but it turned out pleasant.
Even though it had only 2 scenes and 3 objects, it expressed a lot through the theme.
There's a lot of potential in you, go out and make a nice Point and Click adventure with many rooms, objects and choices and don't forget to think of a nice theme too.
Good Luck!

GimmeSumJava responds:

Thanks man! I thought this game wouldn't be well received due to the shortness of it, but it turns out I was wrong.

Very nice game
It's a pleasant variation of the standard Breakout game.
The controls worked properly and the visuals were good.
I understand that there is a constant challenge in every level but even that gets boring after some time.
You could have introduced more elements like obstacles along the way or small minigames that you have to solve quickly while the ball is in the air, so you can proceed forward.

All in all, a good game that could be a little more fun.

unlimitary responds:

Thanks!

Um, I guess you weren't joking when you said it was a simple happy game...
The menu screen and your "Hardest game ever " had me fooled.
I liked the music and the happy transformations.
I was really expecting a sudden scary transition or one of the spikes turning out to be real with messages like "Did you really think this was a happy game?" and "Loser!"
You could actually have made it like IWBTG , it would have got higher ratings.
Thanks anyway, for the medals I guess.

Nothing new and even as Old wine in a new bottle, it's not entertaining.
It needs a tutorial in the beginning and a soft push into the actual game.
It's way too repetitive , with the items priced exorbitantly.
The items are really expensive in the beginning which will make beginners quit from boredom.
The controls were alright and the AI was tight, so good job on that.

But, I experienced a strange problem even after reloading 5 times:
The game doesn't wait for me to click my mouse button and it assumes my mouse hover is a click.
I ended up buying shurikens when I hovered my mouse over it to get to the SMG.
And later on, it skipped the shop screen entirely and began the game instantly, as though I had clicked the Start button.
Please fix that if you see it too.

Very nice and addictive game!
Good thinking... We all love to fight bosses so you made a game with only bosses in it
It was challenging but a wee bit too easy.
I beat the game on my first try itself.
The controls worked correctly and as they should and the music suited the theme
You could make it a little more challenging with varying shooting patterns for the bosses instead of the same one over and over. And obviously, more bosses !
Good game, I hope to see the next one soon. Cheers!

Very nice strategy game!
You've clearly put a lot of work into this game.
It's really time consuming and requires a lot of concentration.
And it's really difficult! I couldn't get past the second stage.
Since I'm a fan on mindless action and adventure games, this didn't really appeal to me.
I would really like to see animated warriors and soldiers battling instead of cards. And you could use different classes like cavalry, knights, foot soldiers instead of plain numbers on the cards.
Overall, a nice game that goes way above my head.

PS- The Lieutenant medal doesn't seem to work. I got 9 in game achievements.

GeneralVimes responds:

Thank you very much!

Yes, having animated warriors and various unit types would make a great enhancement, I hope, as I evolve my game developing skill, to release a sequel of such kind.

That's strange about the Lieutenant's badge. Anyway, the game stores your rank and medals and if you open the page again th bage will be awarded for you.

Hey guys, I'm a hardcore gamer , an NG loyalist and a total medal junkie. Sometimes I like to program flash games for fun, so PM me if you need any help with something and if I'm free, i'll be sure to help out.

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